work Braid Generator Procedural braid generator for Houdini using Lissajous curves. Hair Simulation Human hair simulation for Houdini using a Vellum solver. Vellum Dress Dress made and simulated in Houdini using Vellum tools. Animation Extractor Houdini HDA to detect rigid objects from an Alembic file and extract the animation into the object level. Snowflake Simulation 3D physically-based snowflake simulation at the mesoscopic scale, implemented in Houdini using VEX. Creature Grooming Fur groom setup for a werewolf model. Holographic Video Decoder A decoder for streaming lightfield-video with 6 degrees of freedom. Pathtracer Implemented the core routines of a physically-based renderer using the pathtracing algorithm. Scale Growth Scale growth visual effect created in Houdini using VOPs. Cloth Simulation Cloth simulation using a point mass-spring system, along with various GLSL shaders. Cloud Shader A GLSL shader to create clouds and simulate different lighting scenarios. Limb Autorigger A Python plugin for Maya to auto-rig limbs. Supports IK/FK blending and stretchy bones.