work Holographic Video Decoder A decoder for streaming lightfield-video with 6 degrees of freedom. Pathtracer Implemented the core routines of a physically-based renderer using the pathtracing algorithm. Limb Autorigger A Python plugin for Maya to auto-rig limbs. Supports IK/FK blending and stretchy bones. Cloth Simulation Cloth simulation using a point mass-spring system, along with various GLSL shaders. Cloud Shader A GLSL shader to create clouds and simulate different lighting scenarios. Mesh Editor A tool to create a mesh out of a Bezier surface, upsample with loop subdivision, and visualize Phong shading and environment mapping.