work Braid Generator Procedural braid generator for Houdini using Lissajous curves. Creature Grooming Fur groom setup for a werewolf model. Animation Extractor Houdini HDA to detect rigid objects from an Alembic file and extract the animation into the object level. Holographic Video Decoder A decoder for streaming lightfield-video with 6 degrees of freedom. Limb Autorigger A Python plugin for Maya to auto-rig limbs. Supports IK/FK blending and stretchy bones. Pathtracer Implemented the core routines of a physically-based renderer using the pathtracing algorithm. Scale Growth Scale growth visual effect created in Houdini using VOPs. Cloth Simulation Cloth simulation using a point mass-spring system, along with various GLSL shaders. Cloud Shader A GLSL shader to create clouds and simulate different lighting scenarios. Snowflake Simulation 3D physically-based snowflake simulation at the mesoscopic scale, implemented in Houdini using VEX.