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Engineer and animation student interested in work at the intersection of art, computer science, and storytelling.

Basics

Name George Geng
Label Computer Engineer and Animation Student
Email georgegeng@alum.calarts.edu
Phone (510) 324-6622

Education

  • 9.2022 - Present

    Santa Clarita, CA

    Bachelor of Fine Arts
    California Institute of the Arts
    Character Animation
  • 8.2014 - 5.2018

    Berkeley, CA

    Bachelor of Science
    University of California, Berkeley
    Electrical Engineering and Computer Science

Work

  • 05.2018 - 02.2020

    San Francisco, CA

    Research Engineer
    Visby.io
    Performed experiments to explore models for decoding holographic light field video.
    • Wrote C++ code and profiled low-level hardware activity to optimize performance, stability, and data throughput as part of a critical feature for the decoding pipeline.
    • Designed and implemented a data ETL system in Python for tracking stability metrics.
    • Gained exposure to CUDA programming, learning new APls on the fly (e.g libavcodec, OpenSSL) and translating high-level requirements into manageable subtasks.
    • Learned to write well-documented code for a large repository, apply best-practice system design principles, and take on many roles in a demanding, fast-paced agile environment.
  • 06.2017 - 08.2017

    Greenwich, CT

    Animation Studio R&D Intern
    Blue Sky Studios
    Developed and made improvements to proprietary animation pipeline tools for Blue Sky Studios, an animation studio behind films such as Ice Age and The Peanuts Movie.
    • Collaborated with software engineers and artists to build the groundwork for a node-based material designer and create an intuititve UI for texture artist (Python/PyQt).
  • 03.2020 - Present
    Physics Educational Content Developer
    Bootcamp.com
    Creating physics content at Bootcamp.com, an exam preparation service for aspiring optometry students preparing for the Optometry Admissions Test (OAT).
    • Collaborate with a team of 3 to write and edit hundreds of physics problems and solutions used by thousands of pre-optometry students.
    • Analyze student performance data to identify weak content areas and organize weekly tasks to strategically improve question accuracy and relevancy.
    • Design new physics diagrams and illustrations using Adobe Illustrator to support student learning and comprehension.

Skills

Key Expertise
Graphics Programming
Rendering Pipelines
Python Scripting
Image & Video Processing
Pipeline Automation
3D Modeling & Rigging
Illustration
Storyboarding
Compositing
2D Animation
Pipeline & Development Tools
C/C++
Python
Java
MEL
OpenGL
CUDA
Git
Valgrind
Animation & Design
Maya
Blender
Photoshop
Illustrator
After Effects
Toon Boom Harmony
Storyboard Pro
TVPaint