cv
Engineer and animation student interested in work at the intersection of art, computer science, and storytelling.
Basics
| Name | George Geng |
| Label | Computer Engineer and Animation Student |
| georgegeng@alum.calarts.edu | |
| Phone | (510) 324-6622 |
Education
-
9.2022 - Present Santa Clarita, CA
-
8.2014 - 5.2018 Berkeley, CA
Work
-
05.2018 - 02.2020 San Francisco, CA
Research Engineer
Visby.io
Performed experiments to explore models for decoding holographic light field video.
- Wrote C++ code and profiled low-level hardware activity to optimize performance, stability, and data throughput as part of a critical feature for the decoding pipeline.
- Designed and implemented a data ETL system in Python for tracking stability metrics.
- Gained exposure to CUDA programming, learning new APls on the fly (e.g libavcodec, OpenSSL) and translating high-level requirements into manageable subtasks.
- Learned to write well-documented code for a large repository, apply best-practice system design principles, and take on many roles in a demanding, fast-paced agile environment.
-
06.2017 - 08.2017 Greenwich, CT
Animation Studio R&D Intern
Blue Sky Studios
Developed and made improvements to proprietary animation pipeline tools for Blue Sky Studios, an animation studio behind films such as Ice Age and The Peanuts Movie.
- Collaborated with software engineers and artists to build the groundwork for a node-based material designer and create an intuititve UI for texture artist (Python/PyQt).
-
03.2020 - Present Physics Educational Content Developer
Bootcamp.com
Creating physics content at Bootcamp.com, an exam preparation service for aspiring optometry students preparing for the Optometry Admissions Test (OAT).
- Collaborate with a team of 3 to write and edit hundreds of physics problems and solutions used by thousands of pre-optometry students.
- Analyze student performance data to identify weak content areas and organize weekly tasks to strategically improve question accuracy and relevancy.
- Design new physics diagrams and illustrations using Adobe Illustrator to support student learning and comprehension.
Skills
| Key Expertise | |
| Graphics Programming | |
| Rendering Pipelines | |
| Python Scripting | |
| Image & Video Processing | |
| Pipeline Automation | |
| 3D Modeling & Rigging | |
| Illustration | |
| Storyboarding | |
| Compositing | |
| 2D Animation |
| Pipeline & Development Tools | |
| C/C++ | |
| Python | |
| Java | |
| MEL | |
| OpenGL | |
| CUDA | |
| Git | |
| Valgrind |
| Animation & Design | |
| Maya | |
| Blender | |
| Photoshop | |
| Illustrator | |
| After Effects | |
| Toon Boom Harmony | |
| Storyboard Pro | |
| TVPaint |